Wired's Clive Thompson has a problem. Eidos promised 30 hours of gameplay in Tomb Raider: Legend, but he has played far longer than that, and has gotten nowhere near completion. It then gets relegated to his growing stack of unfinished games.
Gamers are aging and have more responsibility to work and to participate in family activities. As a result, those who can afford today's consoles have less time to play them.
With developers spending millions to bring you the newest next-gen gaming experience, how long should a game be?
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