PS2 | Commandos Strike Force

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I’d played Commandos once before, back when It was a really cool, think your way through the problem, played from an isometric view point.

It was clever because you could see the objective and think you route to it, and hard because you had to use you wits not to get caught!

So when I discovered the series had gone the way of the first person shooter, I was excited. The screen shots on the back on the box seemed to show damned good graphics, and if the game play was just as addictive, this would be one of those defining games.

Sadly though, Commandos Strike Force was an abysmal balls up.

Graphically clunky the game played like the dogs breakfast. Without the overview, the ability to plan was gone, and in its place was a confusing mess of uncertainly and annoyance.

What should have been a combination of Splinter Cell and Call of Duty, was instead a nightmare of wasted money.

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